Rules - Basketball

Rules - Basketball

GAME SET UP

GAME LENGTH50 minutes
GAME BREAKDOWN Warm up: 3 minutes

1st half: 20 minutes running time

Halftime break: 2 minutes

2nd half: 20 minutes running time (Stop time for final 2 minutes of 2nd half)

Overtime: There is no overtime during regular season - the game will end in a tie. For playoffs, a game cannot end in a tie and a winner will be determined in the following manner:
  • There will be a two (2) minute overtime with the clock stopping after every dead ball under one (1) minute. 
  • If further overtimes are necessary, a one (1) minute overtime will ensue with the same format until a winner is determined. All player fouls will carry over from the entire game. Any bonus free throws will be shot throughout the entire overtime period(s).
Timeouts: Each team is granted two (2) x 30 second timeouts during the game. The game clock will stop for charged timeouts. Timeouts MUST be called by a player on the court. Each team gets one (1) timeout per overtime period. Unused timeouts do NOT carry over.

Shot clock: No shot clock will be used.
HOME & AWAY BENCHESUse your assigned bench at all times as outlined in your team’s home or away designation.
TEAM COACHES

A team is entitled to a maximum of two (2) non-dressed personnel (players or coaches) behind the bench during a game. Suspended players cannot be behind the bench while under suspension.

The referee’s may use their discretion to ask these individuals to leave if they are not acting in a considerate manner and penalize the team accordingly.

All non-dressed personnel are held to the same standards of behaviour as players in our code of conduct and in relation to alcohol/substance use. Any non-dressed personnel in violation will be banned for the season after a single offence.

RINGERS / EXTRA PLAYERS DURING REGULAR SEASON LUG Permits the use of extra players during the regular season in order to maintain a competitive level of play. All extras should be of similar skill level to the league they are playing. Teams should follow the How to Call up a player process when doing so.
RINGERS / EXTRA PLAYERS DURING PLAYOFFS

Ringers / Substitute Players are NOT permitted in playoffs. If a team is deemed to have players that are not on their official roster during playoffs, the game will be considered default for the accused team. Teams can request an ID check of a player to confirm that player is on their opponent’s registered LUG roster. If a request is made, it must be done either before the game, during the game, or within 10 minutes after the game has ended. After this time, it is no longer valid.

Punishment for using illegal players may include but is not limited to one or more of the following; suspension of the player(s), removal of any goals scored or assisted goals, forfeit of the game, suspension of the Captain of record, and turning over of the final game score. Ultimately, it is up to the league to make the final discretionary judgement call on how to rule it. 

JERSEY NUMBERS / STATS

Teams are given LUG jerseys for the season. All players must update their player number on their HockeyShift profile in order to receive stats for their games. Click here for information on how to update your jersey number.

Every player must wear a readable number on their jersey at all times. Only one player per number per team.

All player numbers must correspond with the scoresheet.

Captains are ultimately responsible for ensuring that all game statistics are accurate, and must address LUG Management with any questions.
EQUIPMENT & CLOTHINGOne (1) basketball is supplied by LUG per court. Additional balls for warmup are to be supplied by their own team.

LUG Game Day Staff or facility staff will set up and take down basketball hoops if necessary.

A player is required to wear a shirt, shorts/pants, and footwear (athletic attire). 

Footwear that is permitted must be made of canvas or soft-leather training or gymnastic shoes with rubber soles.

All jewelry must be removed before participating, including bracelets. If jewelry is found on a person playing in a live game, they will be subject to a technical foul, no matter the half of the game.

Players may not wear headwear containing any hard, unyielding material, or items containing exposed knots.

Players may not wear pads or braces above the waist and may not wear casts anywhere on the body.

Players may wear soft headbands, and knit or stocking caps, provided that the cap does not have a bill or a knit ball on top.

Players may wear soft, pliable knee pads. Players may wear leg or knee braces only if the brace is covered with at least ½” of closed cell, slow recovery rubber, or a material of similar thickness and physical properties.

PLAYING THE GAME

# OF PLAYERSSee the LUG Minimum Number of Players Required Policy.
JUMP BALLSA jump ball will occur only at the beginning of the game and overtime. The team not gaining possession on the initial jump ball will be awarded the ball when the next held ball situation arises. Teams will alternate possession thereafter. 
THROW-INS

After any violation or foul, the ball is always awarded out of bounds at the spot nearest to where the violation or personal foul occurred. 

The ball becomes live when it is placed at the disposal of the thrower or free thrower. 

The throw-in count ends when the ball is released by the thrower. It is a violation if the thrower does not release the ball within five (5) seconds. 

When a closely guarded five-second count (defensive player must be within an arm's length of the player with the ball) is reached anywhere in the front court, it becomes a violation, and the defensive team is awarded the ball out of bounds.

FREE THROWS

During free throw attempts, a maximum of six (6) players are permitted to line up along the lane for rebounding. 

  • The defense must occupy the first space on each side (the lane space closest to the shooter). Players may NOT position themselves on the block separating the lane spaces. 
  • The offense has the option to occupy the second lane space on each side. If the offense does not wish to occupy these lane spaces, the spaces will remain empty. The defense may NOT occupy the second space on either side. 
  • Two defenders may occupy the third lane space on one side. Both of the third lane spaces may be occupied and, if taken, it must be occupied by the defense. 
  • The fourth lane spaces on each side will not be occupied by either team. 
  • No player, the shooter or those players lined up along the lane, may enter the lane until the free throw attempt has been shot, it’s on the release. The remaining players from both teams not lined up along the lane must remain behind the free throw line extended and the three-point line until the ball hits the rim.
DUNKINGDunking will NOT be allowed. Grasping the basket is never allowed. Dunking at any time, before or after a game, or grasping the basket or slapping the backboard when the ball is clearly not being attempted to be blocked will result in a technical foul. The dunked shot (if made) will not count. The offender will be assessed a technical foul which will count towards the player's personal foul total and the team foul total. In addition to loss of possession and two free throws for the opposing team, the technical foul will serve as a warning to all other players on the offender's team.
GAME FORFEITS/ DEFAULTSWe take forfeits very seriously at LUG. Registration is a commitment and we expect teams to play all of their scheduled games and be respectful of their opponent's commitment and expectations. Failure to attend a scheduled game deprives other teams a portion of their season and is frustrating to everyone who traveled and took time from their personal schedules to be there.

Refer to the Forfeits & Defaults policy for further information and applicable sanctions.

STANDINGS AND DIVISIONS

DIVISIONAL STRUCTURE

Teams/Free Agents will be placed into divisions initially based upon their submitted registration, skill level, and position.

League administration reserves the right to move a team (or player) to a higher or lower division based on;

  • Overall and/or individual Player skill level

  • Win/loss record

  • Age of players

  • Any other statistical data

This rule is applicable at any time during the season.

STANDINGS

Win = 2 points

Tie/Shootout/OT Loss = 1 point

Loss = 0 points

TIE BREAKERS
  1. Points
  2. Win %
  3. Head to Head
  4. +/- (Points for/Points Against)
  5. Wins 
  6. Regulation Wins
  7. Fewest fouls (avg per game)
  8. Coin Flip

In the event more than two teams are tied, the above process is followed until one or more teams are removed and the process begins again with the remaining teams. This is followed until only one team is remaining.

PAYMENT POLICY

LUG holds the right to take disciplinary action on teams that have not fulfilled the full balance of team fees 2 weeks after the first game is played.

LUG Teams are expected to pay the full amount designated to each league regardless of rostered players.

SKILL LEVEL - PLAYERSPlayers are rated based on their experience in basketball as per the online registration guidelines:

Women's Division (Tiered into divisions after teams are formed)
Elite Competitive: AAAA, AAA
Competitive: AA

Recreational: A, House

Based on these categories, each team by division should contain a majority of players (51% or more) at these individual skill levels.

CODE OF CONDUCT

EXPECTATION AT ALL LUG EVENTS (GAME AND NON-GAME RELATED)All participants are expected to live up to a standard Code of Conduct. The LUG Code of Conduct includes some basic rules for participating in the league and being present at games and LUG events. These common sense rules are extremely important and any violation or failure to follow these rules will result in player or team suspension and/or expulsion from LUG sports.
FACILITY BEHAVIOR

All players/coaches/fans/LUG affiliates are expected to respect all facility rules.

  • Use of profanity, slander, racial comments or any kind of inappropriate language is not permitted.
  • Groups/Individuals are responsible for any damage caused to the facility.
  • Garbage must be placed in bins provided. 
  • Spitting/Chewing tobacco products is strictly prohibited in all areas of the facility.
  • Anyone under the influence of drugs or alcohol will be refused entry and or removed from the premises.
  • Possession and/or consumption of alcohol is strictly prohibited and includes any change rooms and benches.
  • Smoking/Vaping of any kind is prohibited in the facility.

FOULS

PLAYING RULESFIBA standard rules apply (referee to enforce rules relevant to game play).
PRINCIPLESPlayers foul out of the game after the fifth personal foul.

There will be no hand-checking in Intramural Basketball. Penalty: personal foul.

A team will be in the “bonus” on the opposing team’s seventh (7) team foul in each half, resulting in a one and one situation. A team will be in the “double bonus” on the opposing team’s tenth (10) team foul in each half, resulting in 2 bonus free throws. 

An intentional foul at any time during a game results in two free throws and possession of the ball out-of-bounds at the mid court opposite the scorer’s table. 

All unsporting and contact technical fouls count toward a player's five fouls for disqualification and toward team fouls in reaching bonus free-throw situations.

Fouls against the shooter will be shot throughout the game. 

An airborne shooter who is fouled by an opponent while in the air, but after the ball is released on a try, is considered to be in the act of shooting until both of the airborne shooter's feet return to the floor.

TECHNICAL FOULS / AUTOMATIC FORFEITSAny profanity or degrading of the officials will result in a technical foul. Continued verbal harassment will result in a 2nd technical foul and expulsion from the game. Anyone expelled from a game will be expected to be out of sight and sound before the game restarts. Failure to comply results in forfeiture of the game.

Anyone who directs any form of verbal threat at either LUG personnel or other participants will be charged with a technical foul and expelled from the game. 9. Altercations involving two or more players will result in technical fouls.

  • The offending players will be expelled from the game. 

  • They must meet with the League Commissioner before they may participate again in any Intramural activity.

  • Outright fighting will result in expulsion and suspension from further league participation for two years.

All technical fouls will result in two free throws and loss of possession. Upon the 2nd technical foul charged to an offender, that same person is ejected from the game. 

  • If a player receives 3 technical fouls in a season, he/she will be suspended for the rest of the season immediately. 

  • If a technical foul is given after the game with game time expired, the offending player will have a technical foul administered in the next scheduled game, where the game will begin with two free throws and possession for the other team. However, the technical foul will be recorded in the previous game and sportsmanship rating will be administered accordingly.

Ejected players must leave the game site and may not return for the remainder of the day. 

Any team with 3 technical fouls will forfeit the game.

FAN BEHAVIORTeam captains are responsible for the actions of their fans. Fans must stay behind the team bench in the bleachers and may not enter the court during the game, including halftime. Penalty: technical foul or forfeiture.

SUSPENSIONS

DISCIPLINARY ACTIONLUG Sports reserves the right to impose disciplinary action against any player deemed to have broken the rules and regulations of the league including but not limited to suspension and expulsion with ZERO refund.
SUSPENDED PLAYERS / TEAMS

No one is allowed to play on any team in the league while on suspension from another team.

Captains are ultimately responsible for notifying their players of any suspensions.

Suspension from the regular season will carry over to the playoffs and future seasons.

Suspended players are not permitted on the Player’s bench. 

Any player knowingly participating in a League game while under suspension will automatically have their teams’ points removed for that game and the suspension length will be doubled (at minimum). If the Team Rep knowingly permits a suspended or ineligible Player to participate in a League game, the Team Rep and the team will face disciplinary action.

SUSPENSIONS - GAME PLAY INFRACTIONSAny penalty incurred that carries an automatic suspension cannot be appealed. LUG Management will work with the Game Officials to determine any suspensions administered from actions in game play.
SUSPENSIONS - NON-GAME PLAY INFRACTIONSAny infractions to the LUG Code of Conduct that occur away from the field of play will receive an automatic suspension with potential further action taken by LUG Management:

Alcohol: All alcohol is prohibited from being brought into facilities. This includes change rooms, the parking lot, benches, stands, and any other not mentioned facility premises. Any alcohol seen on benches will result in an additional suspension due to the complete disregard for the rules.

Player with Alcohol = 1 game suspension. 2nd infraction results in removal from league.

Team with Alcohol - 1 game team suspension. 2nd infraction results in removal from league.

Benches - 2 game team suspension. 2nd infraction results in removal from league.

Vaping & Smoking: Smoking or vaping is prohibited inside facilities.
Player  = 1 game suspension. 2nd infraction results in removal from league.

Abusive Behaviour: LUG has a zero tolerance for any abuse or harassment towards or by any LUG participant, game official or spectator. All incidents should be reported to LUG Management by completing an Incident form. Submitted incidents will be assessed using the Discipline and Complaints Policy and a minimum of a two game suspension will be applied. Any player determined to have been involved in an act of racism or hate will be removed from the league.

Facility Damage: Any team found to have damaged the facility in any way will receive an automatic 3 game suspension. If there is damage to the facility that you are made aware of, please take photos and complete a LUG Incident Form.

Fan Behavior: All actions of the fans are attributed to the teams on the ice. Please ensure your guests behave and follow the above rules. Any incidents created by fans may result in a Fan Ban for your division. Teams found to have brought fans to the rink to party or drink will receive suspensions.

FIGHTING
FULL TIME PLAYER
Fighting is NOT permitted in LUG Hockey and carries the following automatic suspensions. These suspensions are not eligible for appeal.

FIRST INFRACTION
Major Penalty & ejection from game.

* Serious offences may result in subsequent suspensions or disciplinary actions.

** Any call up player that is assessed a fighting infraction will be ineligible for any further games in the season.

SECOND INFRACTION
Those involved in multiple fighting majors in a single season may be suspended and/or removed from the league. Each case will be evaluated on a case by case basis by league management.
FIGHTING
CALL UP PLAYER NOT REGISTERED IN LEAGUE
Any call up player that is not a full time registered player with LUG in the current season will automatically be ineligible for all future games for the remainder of the season.
BENCH BRAWLSAny team involved in a bench brawl or line brawl will receive an automatic 1 game suspension. The situation will also be reviewed for further suspensions to individuals and the team above this. Both teams will receive a default for the game in which the brawl took place.
APPEAL PROCESSA Team Captain, on behalf of the suspended player, may appeal a suspension of three (3) games or more by filing a written submission to LUG Management and paying a $75 review fee. The appeal letter must be submitted to LUG Management within three (3) days of the suspension's issue and the fee must be received before any appeal will be considered. A suspension appeal may only be made by the Team Captain. The letter must outline the basis for the appeal (eg Player's penalty history, comparable suspension length for similar infraction, etc).

Upon receipt of the appeal letter and review fee, the appeal will be reviewed by LUG Management. The following information may be considered relevant to any review:  
     - Player suspension and penalty history relevant to LUG league play in any sport
     - Game Officials' reports
     - LUG onsite staff and Commissioner reports
     - All information gathered in the initial suspension review