Rules - Basketball
GAME SET UP
GAME LENGTH | 50 minutes |
GAME BREAKDOWN | Warm up: 3 minutes 1st half: 20 minutes running time Halftime break: 2 minutes 2nd half: 20 minutes running time (Stop time for final 2 minutes of 2nd half) Overtime: There is no overtime during regular season - the game will end in a tie. For playoffs, a game cannot end in a tie and a winner will be determined in the following manner:
Shot clock: No shot clock will be used. |
HOME & AWAY BENCHES | Use your assigned bench at all times as outlined in your team’s home or away designation. |
TEAM COACHES | A team is entitled to a maximum of two (2) non-dressed personnel (players or coaches) behind the bench during a game. Suspended players cannot be behind the bench while under suspension. The referee’s may use their discretion to ask these individuals to leave if they are not acting in a considerate manner and penalize the team accordingly. All non-dressed personnel are held to the same standards of behaviour as players in our code of conduct and in relation to alcohol/substance use. Any non-dressed personnel in violation will be banned for the season after a single offence. |
RINGERS / EXTRA PLAYERS DURING REGULAR SEASON | LUG Permits the use of extra players during the regular season in order to maintain a competitive level of play. All extras should be of similar skill level to the league they are playing. Teams should follow the How to Call up a player process when doing so. |
RINGERS / EXTRA PLAYERS DURING PLAYOFFS | Ringers / Substitute Players are NOT permitted in playoffs. If a team is deemed to have players that are not on their official roster during playoffs, the game will be considered default for the accused team. Teams can request an ID check of a player to confirm that player is on their opponent’s registered LUG roster. If a request is made, it must be done either before the game, during the game, or within 10 minutes after the game has ended. After this time, it is no longer valid. Punishment for using illegal players may include but is not limited to one or more of the following; suspension of the player(s), removal of any goals scored or assisted goals, forfeit of the game, suspension of the Captain of record, and turning over of the final game score. Ultimately, it is up to the league to make the final discretionary judgement call on how to rule it. |
JERSEY NUMBERS / STATS | Teams are given LUG jerseys for the season. All players must update their player number on their HockeyShift profile in order to receive stats for their games. Click here for information on how to update your jersey number. Every player must wear a readable number on their jersey at all times. Only one player per number per team.All player numbers must correspond with the scoresheet. Captains are ultimately responsible for ensuring that all game statistics are accurate, and must address LUG Management with any questions. |
EQUIPMENT & CLOTHING | One (1) basketball is supplied by LUG per court. Additional balls for warmup are to be supplied by their own team. LUG Game Day Staff or facility staff will set up and take down basketball hoops if necessary. A player is required to wear a shirt, shorts/pants, and footwear (athletic attire). Footwear that is permitted must be made of canvas or soft-leather training or gymnastic shoes with rubber soles. All jewelry must be removed before participating, including bracelets. If jewelry is found on a person playing in a live game, they will be subject to a technical foul, no matter the half of the game. Players may not wear headwear containing any hard, unyielding material, or items containing exposed knots. Players may not wear pads or braces above the waist and may not wear casts anywhere on the body. Players may wear soft headbands, and knit or stocking caps, provided that the cap does not have a bill or a knit ball on top. Players may wear soft, pliable knee pads. Players may wear leg or knee braces only if the brace is covered with at least ½” of closed cell, slow recovery rubber, or a material of similar thickness and physical properties. |
PLAYING THE GAME
# OF PLAYERS | See the LUG Minimum Number of Players Required Policy. |
JUMP BALLS | A jump ball will occur only at the beginning of the game and overtime. The team not gaining possession on the initial jump ball will be awarded the ball when the next held ball situation arises. Teams will alternate possession thereafter. |
THROW-INS | After any violation or foul, the ball is always awarded out of bounds at the spot nearest to where the violation or personal foul occurred. The ball becomes live when it is placed at the disposal of the thrower or free thrower. The throw-in count ends when the ball is released by the thrower. It is a violation if the thrower does not release the ball within five (5) seconds. When a closely guarded five-second count (defensive player must be within an arm's length of the player with the ball) is reached anywhere in the front court, it becomes a violation, and the defensive team is awarded the ball out of bounds. |
FREE THROWS | During free throw attempts, a maximum of six (6) players are permitted to line up along the lane for rebounding.
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DUNKING | Dunking will NOT be allowed. Grasping the basket is never allowed. Dunking at any time, before or after a game, or grasping the basket or slapping the backboard when the ball is clearly not being attempted to be blocked will result in a technical foul. The dunked shot (if made) will not count. The offender will be assessed a technical foul which will count towards the player's personal foul total and the team foul total. In addition to loss of possession and two free throws for the opposing team, the technical foul will serve as a warning to all other players on the offender's team. |
GAME FORFEITS/ DEFAULTS | We take forfeits very seriously at LUG. Registration is a commitment and we expect teams to play all of their scheduled games and be respectful of their opponent's commitment and expectations. Failure to attend a scheduled game deprives other teams a portion of their season and is frustrating to everyone who traveled and took time from their personal schedules to be there. Refer to the Forfeits & Defaults policy for further information and applicable sanctions. |
STANDINGS AND DIVISIONS
DIVISIONAL STRUCTURE | Teams/Free Agents will be placed into divisions initially based upon their submitted registration, skill level, and position. League administration reserves the right to move a team (or player) to a higher or lower division based on;
This rule is applicable at any time during the season. |
STANDINGS | Win = 2 points Tie/Shootout/OT Loss = 1 point Loss = 0 points |
TIE BREAKERS |
In the event more than two teams are tied, the above process is followed until one or more teams are removed and the process begins again with the remaining teams. This is followed until only one team is remaining. |
PAYMENT POLICY | LUG holds the right to take disciplinary action on teams that have not fulfilled the full balance of team fees 2 weeks after the first game is played. LUG Teams are expected to pay the full amount designated to each league regardless of rostered players. |
SKILL LEVEL - PLAYERS | Players are rated based on their experience in basketball as per the online registration guidelines: Women's Division (Tiered into divisions after teams are formed) Elite Competitive: AAAA, AAA Competitive: AA Recreational: A, House Based on these categories, each team by division should contain a majority of players (51% or more) at these individual skill levels. |
CODE OF CONDUCT
EXPECTATION AT ALL LUG EVENTS (GAME AND NON-GAME RELATED) | All participants are expected to live up to a standard Code of Conduct. The LUG Code of Conduct includes some basic rules for participating in the league and being present at games and LUG events. These common sense rules are extremely important and any violation or failure to follow these rules will result in player or team suspension and/or expulsion from LUG sports. |
FACILITY BEHAVIOR | All players/coaches/fans/LUG affiliates are expected to respect all facility rules.
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FOULS
PLAYING RULES | FIBA standard rules apply (referee to enforce rules relevant to game play). |
PRINCIPLES | Players foul out of the game after the fifth personal foul. There will be no hand-checking in Intramural Basketball. Penalty: personal foul. A team will be in the “bonus” on the opposing team’s seventh (7) team foul in each half, resulting in a one and one situation. A team will be in the “double bonus” on the opposing team’s tenth (10) team foul in each half, resulting in 2 bonus free throws. An intentional foul at any time during a game results in two free throws and possession of the ball out-of-bounds at the mid court opposite the scorer’s table. All unsporting and contact technical fouls count toward a player's five fouls for disqualification and toward team fouls in reaching bonus free-throw situations. Fouls against the shooter will be shot throughout the game. An airborne shooter who is fouled by an opponent while in the air, but after the ball is released on a try, is considered to be in the act of shooting until both of the airborne shooter's feet return to the floor. |
TECHNICAL FOULS / AUTOMATIC FORFEITS | Any profanity or degrading of the officials will result in a technical foul. Continued verbal harassment will result in a 2nd technical foul and expulsion from the game. Anyone expelled from a game will be expected to be out of sight and sound before the game restarts. Failure to comply results in forfeiture of the game. Anyone who directs any form of verbal threat at either LUG personnel or other participants will be charged with a technical foul and expelled from the game. 9. Altercations involving two or more players will result in technical fouls.
All technical fouls will result in two free throws and loss of possession. Upon the 2nd technical foul charged to an offender, that same person is ejected from the game.
Ejected players must leave the game site and may not return for the remainder of the day. Any team with 3 technical fouls will forfeit the game. |
FAN BEHAVIOR | Team captains are responsible for the actions of their fans. Fans must stay behind the team bench in the bleachers and may not enter the court during the game, including halftime. Penalty: technical foul or forfeiture. |
SUSPENSIONS
DISCIPLINARY ACTION | LUG Sports reserves the right to impose disciplinary action against any player deemed to have broken the rules and regulations of the league including but not limited to suspension and expulsion with ZERO refund. |
SUSPENDED PLAYERS / TEAMS | No one is allowed to play on any team in the league while on suspension from another team. Captains are ultimately responsible for notifying their players of any suspensions. Suspension from the regular season will carry over to the playoffs and future seasons. Suspended players are not permitted on the Player’s bench. Any player knowingly participating in a League game while under suspension will automatically have their teams’ points removed for that game and the suspension length will be doubled (at minimum). If the Team Rep knowingly permits a suspended or ineligible Player to participate in a League game, the Team Rep and the team will face disciplinary action. |
SUSPENSIONS - GAME PLAY INFRACTIONS | Any penalty incurred that carries an automatic suspension cannot be appealed. LUG Management will work with the Game Officials to determine any suspensions administered from actions in game play. |
SUSPENSIONS - NON-GAME PLAY INFRACTIONS | Any infractions to the LUG Code of Conduct that occur away from the field of play will receive an automatic suspension with potential further action taken by LUG Management: Alcohol: All alcohol is prohibited from being brought into facilities. This includes change rooms, the parking lot, benches, stands, and any other not mentioned facility premises. Any alcohol seen on benches will result in an additional suspension due to the complete disregard for the rules. Player with Alcohol = 1 game suspension. 2nd infraction results in removal from league. Team with Alcohol - 1 game team suspension. 2nd infraction results in removal from league.Benches - 2 game team suspension. 2nd infraction results in removal from league. Vaping & Smoking: Smoking or vaping is prohibited inside facilities.Player = 1 game suspension. 2nd infraction results in removal from league. Abusive Behaviour: LUG has a zero tolerance for any abuse or harassment towards or by any LUG participant, game official or spectator. All incidents should be reported to LUG Management by completing an Incident form. Submitted incidents will be assessed using the Discipline and Complaints Policy and a minimum of a two game suspension will be applied. Any player determined to have been involved in an act of racism or hate will be removed from the league. Facility Damage: Any team found to have damaged the facility in any way will receive an automatic 3 game suspension. If there is damage to the facility that you are made aware of, please take photos and complete a LUG Incident Form. Fan Behavior: All actions of the fans are attributed to the teams on the ice. Please ensure your guests behave and follow the above rules. Any incidents created by fans may result in a Fan Ban for your division. Teams found to have brought fans to the rink to party or drink will receive suspensions. |
FIGHTING FULL TIME PLAYER | Fighting is NOT permitted in LUG Hockey and carries the following automatic suspensions. These suspensions are not eligible for appeal. FIRST INFRACTION * Serious offences may result in subsequent suspensions or disciplinary actions. ** Any call up player that is assessed a fighting infraction will be ineligible for any further games in the season. SECOND INFRACTIONThose involved in multiple fighting majors in a single season may be suspended and/or removed from the league. Each case will be evaluated on a case by case basis by league management. |
FIGHTING CALL UP PLAYER NOT REGISTERED IN LEAGUE | Any call up player that is not a full time registered player with LUG in the current season will automatically be ineligible for all future games for the remainder of the season. |
BENCH BRAWLS | Any team involved in a bench brawl or line brawl will receive an automatic 1 game suspension. The situation will also be reviewed for further suspensions to individuals and the team above this. Both teams will receive a default for the game in which the brawl took place. |
APPEAL PROCESS | A Team Captain, on behalf of the suspended player, may appeal a suspension of three (3) games or more by filing a written submission to LUG Management and paying a $75 review fee. The appeal letter must be submitted to LUG Management within three (3) days of the suspension's issue and the fee must be received before any appeal will be considered. A suspension appeal may only be made by the Team Captain. The letter must outline the basis for the appeal (eg Player's penalty history, comparable suspension length for similar infraction, etc). Upon receipt of the appeal letter and review fee, the appeal will be reviewed by LUG Management. The following information may be considered relevant to any review: - Player suspension and penalty history relevant to LUG league play in any sport - Game Officials' reports - LUG onsite staff and Commissioner reports - All information gathered in the initial suspension review |